local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1
L0_1 = {}
L0_1.MainID = 424
L0_1.ActorAlias = "424"
L1_1 = {}
L1_1.q42401 = 42401
L1_1.q42402 = 42402
L1_1.q42403 = 42403
L1_1.q42404 = 42404
L1_1.q42405 = 42405
L1_1.q42406 = 42406
L1_1.q42407 = 42407
L0_1.SubIDs = L1_1
L0_1.Score = 100
L0_1.Rank = "A"
L1_1 = {}
L1_1.alias = "SneakJudge"
L1_1.metaPath = "Actor/Npc/SneakJudge"
L1_1.configID = 1220
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1013
L5_1 = "Judge"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1013
L5_1 = "Judge"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L0_1.SneakJudgeData = L1_1
L0_1.KeyID = 100115
L1_1 = sceneData
L2_1 = L1_1
L1_1 = L1_1.GetDummyPoint
L3_1 = 1013
L4_1 = "Harp"
L1_1 = L1_1(L2_1, L3_1, L4_1)
L1_1 = L1_1.pos
L0_1.KeyPos = L1_1
L1_1 = sceneData
L2_1 = L1_1
L1_1 = L1_1.GetDummyPoint
L3_1 = 1013
L4_1 = "Harp"
L1_1 = L1_1(L2_1, L3_1, L4_1)
L1_1 = L1_1.rot
L0_1.KeyDir = L1_1
L0_1.RedKeyID = 100175
L1_1 = sceneData
L2_1 = L1_1
L1_1 = L1_1.GetDummyPoint
L3_1 = 1013
L4_1 = "RedKey1"
L1_1 = L1_1(L2_1, L3_1, L4_1)
L1_1 = L1_1.pos
L0_1.RedKeyPos = L1_1
L0_1.BlackKeyID = 100176
L1_1 = sceneData
L2_1 = L1_1
L1_1 = L1_1.GetDummyPoint
L3_1 = 1013
L4_1 = "BlackKey1"
L1_1 = L1_1(L2_1, L3_1, L4_1)
L1_1 = L1_1.pos
L0_1.BlackKeyPos = L1_1
L0_1.RedDoorNum = 3
L1_1 = {}
L1_1.alias = "RedDoor1"
L1_1.metaPath = "Actor/Npc/SneakRedDoor"
L1_1.dataIndex = 1
L1_1.configID = 1235
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1013
L5_1 = "RedDoor1"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1013
L5_1 = "RedDoor1"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L0_1.RedDoor1Data = L1_1
L1_1 = {}
L1_1.alias = "RedDoor2"
L1_1.metaPath = "Actor/Npc/SneakRedDoor"
L1_1.dataIndex = 2
L1_1.configID = 1236
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1013
L5_1 = "RedDoor2"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1013
L5_1 = "RedDoor2"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L0_1.RedDoor2Data = L1_1
L1_1 = {}
L1_1.alias = "RedDoor3"
L1_1.metaPath = "Actor/Npc/SneakRedDoor"
L1_1.dataIndex = 3
L1_1.configID = 1237
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1013
L5_1 = "RedDoor3"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1013
L5_1 = "RedDoor3"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L0_1.RedDoor3Data = L1_1
L0_1.BlackDoorNum = 2
L1_1 = {}
L1_1.alias = "BlackDoor1"
L1_1.metaPath = "Actor/Npc/SneakBlackDoor"
L1_1.dataIndex = 1
L1_1.configID = 1238
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1013
L5_1 = "BlackDoor1"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1013
L5_1 = "BlackDoor1"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L0_1.BlackDoor1Data = L1_1
L1_1 = {}
L1_1.alias = "BlackDoor2"
L1_1.metaPath = "Actor/Npc/SneakBlackDoor"
L1_1.dataIndex = 2
L1_1.configID = 1239
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1013
L5_1 = "BlackDoor2"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1013
L5_1 = "BlackDoor2"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L0_1.BlackDoor2Data = L1_1
L1_1 = {}
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1013
L5_1 = "Treasure1"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 1013
L6_1 = "Treasure2"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 1013
L7_1 = "Treasure3"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 1013
L8_1 = "Treasure4"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 1013
L9_1 = "Treasure5"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L7_1 = sceneData
L8_1 = L7_1
L7_1 = L7_1.GetDummyPoint
L9_1 = 1013
L10_1 = "Treasure6"
L7_1 = L7_1(L8_1, L9_1, L10_1)
L7_1 = L7_1.pos
L8_1 = sceneData
L9_1 = L8_1
L8_1 = L8_1.GetDummyPoint
L10_1 = 1013
L11_1 = "Treasure7"
L8_1 = L8_1(L9_1, L10_1, L11_1)
L8_1 = L8_1.pos
L9_1 = sceneData
L10_1 = L9_1
L9_1 = L9_1.GetDummyPoint
L11_1 = 1013
L12_1 = "Treasure8"
L9_1 = L9_1(L10_1, L11_1, L12_1)
L9_1 = L9_1.pos
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
L1_1[8] = L9_1
L0_1.TreasurePos = L1_1
L1_1 = sceneData
L2_1 = L1_1
L1_1 = L1_1.GetDummyPoint
L3_1 = 1013
L4_1 = "Treasure1"
L1_1 = L1_1(L2_1, L3_1, L4_1)
L1_1 = L1_1.rot
L0_1.TreasureDir = L1_1
L1_1 = {}
L1_1.alias = "SneakAI1"
L1_1.metaPath = "Actor/Npc/SneakAdvAI"
L1_1.configID = 1231
L1_1.dataIndex = 11
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1013
L5_1 = "AlarmAI1Pos1"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1013
L5_1 = "AlarmAI1Pos1"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L1_1.PatrolPosNum = 1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 1013
L6_1 = "AlarmAI1Pos2"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L2_1[1] = L3_1
L1_1.PatrolPos = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 1013
L6_1 = "AlarmAI1Pos2"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.rot
L2_1[1] = L3_1
L1_1.PatrolDir = L2_1
L1_1.PatrolNext = 1
L0_1.SneakAlarmAI1Data = L1_1
L0_1.SneakAINum = 10
L1_1 = {}
L1_1.alias = "SneakAI1"
L1_1.metaPath = "Actor/Npc/SneakAdvAI"
L1_1.configID = 1221
L1_1.dataIndex = 1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1013
L5_1 = "AI1Pos1"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1013
L5_1 = "AI1Pos1"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L1_1.PatrolPosNum = 1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 1013
L6_1 = "AI1Pos1"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L2_1[1] = L3_1
L1_1.PatrolPos = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 1013
L6_1 = "AI1Pos1"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.rot
L2_1[1] = L3_1
L1_1.PatrolDir = L2_1
L1_1.PatrolNext = 1
L0_1.SneakAI1Data = L1_1
L1_1 = {}
L1_1.alias = "SneakAI2"
L1_1.metaPath = "Actor/Npc/SneakAdvAI"
L1_1.configID = 1222
L1_1.dataIndex = 2
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1013
L5_1 = "AI2Pos1"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1013
L5_1 = "AI2Pos1"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L1_1.PatrolPosNum = 2
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 1013
L6_1 = "AI2Pos1"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 1013
L7_1 = "AI2Pos2"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.PatrolPos = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 1013
L6_1 = "AI2Pos1"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.rot
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 1013
L7_1 = "AI2Pos2"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.rot
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.PatrolDir = L2_1
L1_1.PatrolNext = 1
L0_1.SneakAI2Data = L1_1
L1_1 = {}
L1_1.alias = "SneakAI3"
L1_1.metaPath = "Actor/Npc/SneakAdvAI"
L1_1.configID = 1223
L1_1.dataIndex = 3
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1013
L5_1 = "AI3Pos1"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1013
L5_1 = "AI3Pos1"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L1_1.PatrolPosNum = 2
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 1013
L6_1 = "AI3Pos1"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 1013
L7_1 = "AI3Pos2"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.PatrolPos = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 1013
L6_1 = "AI3Pos1"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.rot
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 1013
L7_1 = "AI3Pos2"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.rot
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.PatrolDir = L2_1
L1_1.PatrolNext = 1
L0_1.SneakAI3Data = L1_1
L1_1 = {}
L1_1.alias = "SneakAI4"
L1_1.metaPath = "Actor/Npc/SneakAdvAI"
L1_1.configID = 1224
L1_1.dataIndex = 4
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1013
L5_1 = "AI4Pos1"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1013
L5_1 = "AI4Pos1"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L1_1.PatrolPosNum = 2
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 1013
L6_1 = "AI4Pos1"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 1013
L7_1 = "AI4Pos2"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.PatrolPos = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 1013
L6_1 = "AI4Pos1"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.rot
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 1013
L7_1 = "AI4Pos2"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.rot
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.PatrolDir = L2_1
L1_1.PatrolNext = 1
L0_1.SneakAI4Data = L1_1
L1_1 = {}
L1_1.alias = "SneakAI5"
L1_1.metaPath = "Actor/Npc/SneakAdvAI"
L1_1.configID = 1225
L1_1.dataIndex = 5
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1013
L5_1 = "AI5Pos1"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1013
L5_1 = "AI5Pos1"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L1_1.PatrolPosNum = 2
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 1013
L6_1 = "AI5Pos1"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 1013
L7_1 = "AI5Pos2"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.PatrolPos = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 1013
L6_1 = "AI5Pos1"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.rot
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 1013
L7_1 = "AI5Pos2"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.rot
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.PatrolDir = L2_1
L1_1.PatrolNext = 1
L0_1.SneakAI5Data = L1_1
L1_1 = {}
L1_1.alias = "SneakAI6"
L1_1.metaPath = "Actor/Npc/SneakAdvAI"
L1_1.configID = 1226
L1_1.dataIndex = 6
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1013
L5_1 = "AI6Pos1"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1013
L5_1 = "AI6Pos1"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L1_1.PatrolPosNum = 2
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 1013
L6_1 = "AI6Pos1"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 1013
L7_1 = "AI6Pos2"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.PatrolPos = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 1013
L6_1 = "AI6Pos1"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.rot
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 1013
L7_1 = "AI6Pos2"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.rot
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.PatrolDir = L2_1
L1_1.PatrolNext = 1
L0_1.SneakAI6Data = L1_1
L1_1 = {}
L1_1.alias = "SneakAI7"
L1_1.metaPath = "Actor/Npc/SneakAdvAI"
L1_1.configID = 1227
L1_1.dataIndex = 7
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1013
L5_1 = "AI7Pos1"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1013
L5_1 = "AI7Pos1"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L1_1.PatrolPosNum = 2
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 1013
L6_1 = "AI7Pos1"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 1013
L7_1 = "AI7Pos2"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.PatrolPos = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 1013
L6_1 = "AI7Pos1"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.rot
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 1013
L7_1 = "AI7Pos2"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.rot
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.PatrolDir = L2_1
L1_1.PatrolNext = 1
L0_1.SneakAI7Data = L1_1
L1_1 = {}
L1_1.alias = "SneakAI8"
L1_1.metaPath = "Actor/Npc/SneakAdvAI"
L1_1.configID = 1228
L1_1.dataIndex = 8
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1013
L5_1 = "AI8Pos1"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1013
L5_1 = "AI8Pos1"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L1_1.PatrolPosNum = 4
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 1013
L6_1 = "AI8Pos1"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 1013
L7_1 = "AI8Pos2"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 1013
L8_1 = "AI8Pos3"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 1013
L9_1 = "AI8Pos4"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.PatrolPos = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 1013
L6_1 = "AI8Pos1"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.rot
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 1013
L7_1 = "AI8Pos2"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.rot
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 1013
L8_1 = "AI8Pos3"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.rot
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 1013
L9_1 = "AI8Pos4"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.rot
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.PatrolDir = L2_1
L1_1.PatrolNext = 1
L0_1.SneakAI8Data = L1_1
L1_1 = {}
L1_1.alias = "SneakAI9"
L1_1.metaPath = "Actor/Npc/SneakAdvAI"
L1_1.configID = 1229
L1_1.dataIndex = 9
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1013
L5_1 = "AI9Pos1"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1013
L5_1 = "AI9Pos1"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L1_1.PatrolPosNum = 4
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 1013
L6_1 = "AI9Pos1"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 1013
L7_1 = "AI9Pos2"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 1013
L8_1 = "AI9Pos3"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 1013
L9_1 = "AI9Pos4"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.PatrolPos = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 1013
L6_1 = "AI9Pos1"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.rot
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 1013
L7_1 = "AI9Pos2"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.rot
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 1013
L8_1 = "AI9Pos3"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.rot
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 1013
L9_1 = "AI9Pos4"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.rot
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.PatrolDir = L2_1
L1_1.PatrolNext = 1
L0_1.SneakAI9Data = L1_1
L1_1 = {}
L1_1.alias = "SneakAI10"
L1_1.metaPath = "Actor/Npc/SneakAdvAI"
L1_1.configID = 1230
L1_1.dataIndex = 10
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1013
L5_1 = "AI10Pos1"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1013
L5_1 = "AI10Pos1"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L1_1.PatrolPosNum = 1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 1013
L6_1 = "AI10Pos1"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L2_1[1] = L3_1
L1_1.PatrolPos = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 1013
L6_1 = "AI10Pos1"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.rot
L2_1[1] = L3_1
L1_1.PatrolDir = L2_1
L1_1.PatrolNext = 1
L0_1.SneakAI10Data = L1_1
L1_1 = {}
L2_1 = {}
L2_1.dialogID = 4240602
L2_1.audioEvtName = ""
L2_1.duration = 2
L1_1[1] = L2_1
L0_1.AwareReminder = L1_1
L1_1 = {}
L2_1 = {}
L2_1.dialogID = 4240603
L2_1.audioEvtName = ""
L2_1.duration = 1
L1_1[1] = L2_1
L0_1.DiscoverReminder = L1_1
L1_1 = {}
L1_1.talkerName = "\230\180\190\232\146\153"
L1_1.content = "\232\191\135\229\133\179\232\175\132\229\136\134\239\188\154"
L0_1.ScoreReminder = L1_1
return L0_1
